Ships will now automatically try and fly away from large ships that are about to explode.Normal power shunting, ships receive no bonuses or penalties. This stance is intended as a delaying or harassing action. Evasive strike craft fight at longer range. Evasive ships will break formation as soon as they enter combat and attempt to dodge incoming fire. Evasive strike craft receive bonuses to speed, acceleration, and take reduced damage.Aggressive ships will fight at closer ranges and will fight and stay in formation during combat. Aggressive strike craft receive bonuses to weapon damage but penalties to speed.Ships will not retaliate, even when fired upon.Ships will retaliate against attackers of allies and themselves.Ships will attack all enemy ships that enter range.Tactics have been split into "Rules of Engagement" and "Stances" to better emulate HW1 and HW2 gameplay at the same time.(Many ships are set to this by default now.) Weapons will now use ballistics when set to do so.All ships have had a pass to improve flight dynamics and engagement behaviors.All ships have been rebalanced to work with formations.This is to ensure formations are as effective in combat as possible and so that the game performs at a reasonable speed. Formations have a unit cap depending on the ships and formation used.This is to more closely emulate HW1 and to make sure that ships perform as optimally as you would expect. Formations will break on combat into combat groups based on the ships that are part of the formation.Formations have been completely rewritten to better support HW1 formations.Campaign progression is still valid you just have to restart any missions you are currently on. Note: All prior in-game saves are no longer valid.facetAutoFOV - Command line property for use with facetCount to limit total horizontal FOV.Mods - a - BasePath string allows specification of Player profile path for Mod data.Mods - added traceHOD command line to ease tracking down corrupt or invalid files.Vaygr resource collectors no longer aspire to be archeologists.Cryotray and transports can be sphere guarded now.Tweaks to primary ship shaders for improved visual fidelity, speed. Fixed issue where a few ships had missing geometry, textures, odd normals, etc.Fixed mouse speed issues on giant multiscreen display setups and added command lines to future proof it a bit.Ships no longer overshoot kushan carrier docking bays.Fixed weird cursor skin issue when hovering over certain buttons.Fixed issue when loading old campaign persist files (ships missing when in legacy strikegroups).(With Balance tweaks to account for this) Frigates and Corvettes now attack more consistently.Fixed exploit where hyperspacing mothership would allow autocapture of ships already headed toward it.Fixed a crash when a missing mad state was called.Homeworld 2 classic properly responds to -locale command line.Resolved a memory fragmentation error which could lead to crashes.We are continuing to work on additional fixes for known issues and will update this page accordingly when we have more information. According to information from the developer team, following the responses to partner surveys, the game boasts an extensive campaign mode, giving solo gameplay an important role.Most recent version is available via Steam and should update automatically when logged in and online. Homeworld 3 will be made to resemble its two predecessors, and will therefore be a 3D RTS in a cosmic environment. No change was made to those that backed the game through the crowdfunding mechanism. As a result, Gearbox had to cancel the investment portion of the Fig campaign in June 2021, prior to obtaining money from those that had pledged to invest. Some key personnel from the original development studio Relic are among the teams developing the game, namely design director Rob Cunningham and score creator Paul Ruskay Gearbox was acquired by Embracer Group in February 2021. Along with this campaign the team allows contributors to take part in exclusive surveys, in order to determine which elements of the original trilogy were most appreciated and hence guide future development. Developers launched a successful mixed crowdfunding/investment campaign on Fig in late 2019, which went on to generate the highest donation average in the platform's history. The Remastered Collection's positive critical reviews and reception by the former active community as well as the Deserts of Kharak's respectable performance were enough to convince publisher Gearbox and the affiliated development studio Blackbird Interactive to follow up with the creation of a new game, in direct continuity with the original saga.
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